Stockpile artist
You have 60 seconds to store 12 crates in the warehouse.
You can throw the crates into 3 different zones, which are indicated by a green sign and a number.
- Up and Down arrows change the throwing angle
- Left and Right arrows change the force of the throw
- Space triggers the throw
You score 1 point per crate in the Zone 1, 2 points for Zone 2, and 3 points for Zone 3.
I had a lot of ideas to upgrade this basic gameplay and for polish, but I had no time... That's the game :)
Known bugs:
- Crates don't disappear when launching a new game. You have to restart the whole game for a clean new level. (As it is not blocking, I will not replace the submitted version until the end of the ratings.)
Credits:
- Coded with Godot 3.4 + Aseprite
- Graphics from Kenney https://kenney.nl/assets/pixel-platformer, https://kenney.nl/assets/pixel-platformer-industrial-expansion
- Sounds from https://freesound.org/
- Font Origin-tech, from https://www.dafont.com/fr/origin-tech.font
Comments
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Awesome art and fun concept!
I enjoyed it! The flying patterns of the flying sprites add a nice challenge.